We wanted a fun game that is pretty enough to be left in plain view on the coffee table, and simple enough to learn that you could start playing in a moment's notice.

I Hate Rules

Ever have your eyes glaze over during the rule explanation of a new game? Intense strategy games or games with lots of rules can be overwhelming for many people. People think hard all day long so when social time arrives, some of us just want to relax.  When I play a game for fun, I don’t want to have to think too hard about strategy or rules.

Are we having fun yet?

Quality time with friends and family is one of the highlights of life.  Doing enjoyable activities together is one of the most effective ways to bond with people. We believe the purpose of games is to create fun interaction with others and help build relationships with family, friends or potential new friends. Our family does not have game nights very often, but we do have many visitors to our home. We find that everyone becomes more at ease if we DO something in addition to conversation. I developed Fourple because we wanted an activity to help make sure that visitors in our home enjoy themselves.

"We always have fun at your house"

I wanted an icebreaker activity in my home that would help put my guests at ease and make their visit more fun.  We do not have many game nights devoted to a particular game but when we have friends and family over, we want them to enjoy their time with us.   I have purchased many games over the years to try to accomplish this goal.  Other games may look nice but they have confusing rules and strategies that require too much time and concentration before anyone can really enjoy playing the game.   Since I could not find a game to meet my needs, I made my own - and named it Fourple.

What would a toy inventor do?

As a toy inventor and informal education specialist I am all about discovering how to make games, toys and learning environments more engaging and effective.  I spend my time teaching educators and museums how to engage their students/visitors with active, hands on learning methods.  Connecting the hands and body to our thinking process makes our thinking more effective.  I wanted to bring that hands on philosophy to my home.  At our house we don’t just sit around and talk.  We do something. 

Goldilocks Game Syndrome: Too Easy, Too Hard, Too long, Too Short

The Problems with other Games:

  • Tic Tac To - Too easy and repetitive
  • Chess - Too long, many rules, requires total concentration
  • Coffee table games - odd, quirky rules
  • Monopoly - Too long
  • Most plastic kids games - too gimmicky and interest fades


  • Settlers of Catan - Great game but often too long to play.  Looooong rule book.
  • Electronic games - For some kids, it’s all they do.  Big problem
  • Fourple - is just right